Let’s start off by saying that The White Door is different than anything we made so far, not only in style but also in gameplay. But we were ready to make a big change after creating 12 games with almost the same mechanics, interface and style. After combining the new black and white style with the split-screen gameplay, we really wanted to focus on telling a personal story, the story of Robert Hill.
It was a big challenge for us to change the gameplay and puzzle mechanics we used to know, and also trying to create the most narrative based game we made so far. But after a year of hard work we can say that we are extremely proud we achieved this and that we can make something out of the ordinary, while remaining the Rusty Lake touch.