|In Onirike we will play Prieto, a curious character who wakes up again and again in the same place. Every time the sun rises, his memories are erased and the next night he returns to the same starting point. But one of the peculiar beings that inhabit this world that would delight Tim Burton, reveals to him the key to escape from there: he must collect enough gypsophila to explore the orb of nightmares while avoiding the dream-eaters. |
And how does this translate into game mechanics? In a rather ingenious way. The gypsophila appears on the stages like Hansel and Gretel’s breadcrumbs, and we’ll pick them up as we go through the platform design areas, because without it, Prieto will become invisible until he disappears.
But there are areas where there are no gypsophila plants, and it will be up to us to plant them with the seeds we will collect in special levels, during the day, where the hero can glide through the air. This adds an element of strategy, to which is added the impossibility of being detected by the devourers when we are invisible, which makes Onirike an adventure as original as it is challenging.
All this is reflected on the screen in an absolutely unique way, with an aesthetics reminiscent of Stop Motion jewels such as Nightmare Before Christmas or the world of sand snakes of Beetlejuice. Thanks to the great work of the designers and graphic artists of Devilish Games, Onirike gives the impression of having been created from clay models.
The gates of Onirike’s surreal world will open in the first quarter of 2021 in digital format to PlayStation 4, Nintendo Switch, Xbox One and Steam (you can already add this version to your wishlist). And it will also arrive in physical format to PS4 and Switch.
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